Spike video game awards 2005 games

There are tons of Spike video game awards 2005 games offering a variety of entertaining yet educational experiences related to Spike video game awards 2005. Players can learn about the Spike video game awards 2005 in an interactive way, as the games are designed to be fun and engaging. The games range from simple arcade-style challenges to more complex strategic puzzles. All these Spike video game awards 2005 games feature vibrant, colorful graphics and simple, easy-to-understand instructions, so even the youngest players can join in on the fun.

We Love Katamari

We Love Katamari (2005)

We Love Katamari is the latest installment in the beloved Katamari series, featuring the diminutive yet determined Prince with an assortment of celestial cousins and the eccentric King of All Cosmos. After taking all of the Prince's katamaris and replacing the stars to become famous, his fans requested more katamaris fill the sky. To appease them, they must roll up clumps larger than before while visiting various new locations around Earth. We Love Katamari has hundreds of brand new items including Koi fish, angels and famous Earthly landmarks that can be rolled up by two players in cooperative mode or against each other in Battle Mode with three size scopes for competitive rolling action. With no boundaries to their rolling ambitions, you can even roll up mountains or even things like Eiffel Tower itself!
88%
Call of Duty 2

Call of Duty 2 (2005)

Call of Duty 2 is a first-person shooter video game developed by Infinity Ward and published by Activision. The game offers players the opportunity to experience four individual soldier stories as they battle through insurmountable odds in multiple campaigns. Players have the freedom to follow each storyline for an immersive character-driven experience, or engage in historic battles chronologically for fast-paced action. Infinity Ward has enhanced combat with realistic battlefields that enable squads to tackle various mission objectives while utilizing tactics like outflanking and fire and maneuver capabilities. A new engine and AI technology provide authentic squad combat and thrilling action, while concealing visibility with smoke effects, weather conditions such as sandstorms, blizzards, etc., and a Battle Chatter System featuring context-sensitive updates provided through an advanced AI system.
84%
F.E.A.R.

F.E.A.R. (2005)

F.E.A.R., or First Encounter Assault and Recon, is an intense first person close-quarters combat experience with a rich atmosphere and engaging storyline. The game begins when an unidentified paramilitary force infiltrates a multi-billion dollar aerospace compound, prompting the government to send in Special Forces, who quickly lose contact due to interference from an eerie signal. You are part of a classified strike team created to deal with threats no one else can handle; your mission is simple: eliminate the intruders at any cost, determine the origin of the signal and contain this crisis before it spirals out of control.
81%
Peter Jackson's King Kong: The Official Game of the Movie

Peter Jackson's King Kong: The Official Game of the Movie (2005)

Peter Jackson's King Kong: The Official Game of the Movie is an epic adventure game developed in collaboration with Academy Award-winning director Peter Jackson and based on the Universal Pictures' film. Players take control of either Jack or Kong, each with a unique set of skills and abilities to survive in a world crawling with predators. As Jack, players use weapons, traps and their team wisely to stay alive in first-person combat. In third-person as Kong, they can break jaws, slam enemies and throw massive objects for huge battles.
73%

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